Tuesday, 30 September 2014

BlizzardFest update

So only a few hours left till the deadline eek!! I found out pretty late that for the 3D competition entry you have to submit texture maps and wireframes.... Oh.. So there went my Monday evening (and most of my Tuesday morning) but I now know how to project high res detail to low poly stuff in Zbrush and have fallen for the topology brush tool!! So this might be the last update before I dive into photoshop for the final stretch
I have enjoyed this project so much! And learnt tonnes! When Glen Keane visited a short while ago he said something I really related to. He told the audience you make the most progress when you take on something that you have no idea how to accomplish! It's not the easiest way to live but I do love it as a mantra.
So in a few weeks I will be starting the Moments of Consequence project and now armed with the tools I have just learned during this project I can't wait to start!!
Enjoy the last batch of progress pics!

 All textured and scratched! the polypainting was much easier than I was expecting... well compared to the sculpting.
 A little closer look, I really liked how the helmet turned out!
Finally posed! took waaay longer than i thought it was going to! and its not nearly as dramatic as i was hoping but still on to the next stage!
Here is the texture page! up till 7:00 am projecting all the high res meshes back onto new low poly objects, Z brush was very intuitive during this process but now I know how to make this a lot easier for future projects!
Not a submission page just a combination of a few test renders :) 

No comments:

Post a Comment