Sunday, 21 September 2014

BlizzardFest Update

  Hats off to the guys who developed the original Terran Marine! this was not easy!
Yay all ready to send to Zbrush.... never tried doing it with such a high poly export...
It worked! now to try smoothing and sculpting but first sleep!

Ok back to BlizzardFest stuff!
I've had a little trouble getting Zbrush to do the kinda hard surface modeling I wanted so I have returned to old faithful 3DSMax.  I've had so much fun putting this guy together but have to admit starting on the torso was a little demoralizing its a surprisingly complicated shape!  Still I am very happy with the look so far! Also had quite a bit of fun animating my Shield! which can pack up and deploy now.... (kinda a waste of time for a static image but I couldn't resist)
Still I have finished the low poly model for my Sentinel character and successfully imported it into Zbrush yay! next up is to start smoothing sculpting posing and texturing! which i'm hoping to do entirely in Zbrush but we will see.
Masterclass with Glen Keane (Legendary Disney Animator) tomorrow!! actually going to go to bed on time to make sure I get the most out of his presentation!

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