Wednesday, 1 October 2014

BlizzardFest Submission

Ok... I'm done!  12 days from concept to final render, textured, modeled, posed (multiple times...ugh)
I am so happy with the result! the whole process has been a blast! even the very late nights.
I do know I am not competing in even the same league as some of the other guys in this competition but for me it has been a fantastic learning curve! I have learnt so much and now cant wait to apply what I have learnt to my future projects!

Looking forward to seeing who wins! good luck 3D Total team!!

Original reference images including Braum from League of Legends :) and then the colored concept image.

After going back and forth between max and Zbrush this was the final mesh for the character! not great but next time I know how to make it much better :)

Normal and diffuse texture channels, this probably wont interest the majority of you but I do love a nice texture sheet :)

The final textured sculpt of the Terran Sentinel... maybe now that I have a low poly version I might give rigging and animating this guy a shot :)

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