One of my favorite assignments for this module!
In pairs of 2 we had to design and build a boardgame in an afternoon to be played after lunch!
Quite a task but the whole year group banded together and we came up with 3 very fun game concepts.
My team built a turn based evolving narrative game based around crunch in the game industry. Each player is in charge of at least 1 department and have to ensure that they keep their productivity in the green. As the game progresses it becomes harder and harder not to mess up as each department succumbs to lack of sleep etc. One player takes the role of producer and instead of contributing to a department directly can instead save a failing department (with a few lucky dice rolls). This was a vital position but wound up not being very fun to play for the first few turns... will need some tweaking in the future.
At the end of turn 6 the team ships their product regardless of the quality of each departments contribution.
The game still needs some balancing but the few games we tried were very fun!
During playtesting our team wound up shipping a game that excelled in Art, Animation and Writing but dropped significantly in PR! leaving us with a good product that no one ever found :p
The next play through with the year group went much better with all departments doing pretty well. The producer was able to save the Programming department around mid game! which was lucky! Hoping to develop this game further some day when I have free time....

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