The team is working together great and we now have a new recruit:
Jacqueline Blundell our Production Designer who has put together a couple of pretty cool room designs for the final environment.
The design has changed quite a bit from the initial paranormal activity pitch. We have axed the static camera system in favour of spending more time on the dramatic last scene where Cass tries to convince her Mother about the strange stuff happening in the house. I would still like to implement the static cameras and the recording gameplay but maybe at another date.
So the script is shaping up well, I have finished all 3 characters and Jacqueline has completed all the drawings for the environment. Next stage is to build the environment in Max which is quite a big task since I want to make all the drawers, aga, windows, doors etc to work like real world objects. e.g the windows have to be able to blast open and the door has to be able to come off its hinges.. This has actually been much more fun than I thought, its a bit more work than my usual level design but when you start to play around with moving doors and sliding curtains it starts to feel really real. Can't wait to have it textured and lit!!
Here are the completed characters


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