Wednesday, 11 June 2014

End of code camp

Code camp is done! An intense few weeks to say the least. We ended with creating functionality and UI for a RTS game Richard built for us. This was by far my most favourite of the projects we did during code camp, with the text based adventure being a close second.
I thought the best part of this last exercise was seeing what everyone chose to add. Most of us added the GUI healthbar, kill tally, etc but after that we started to add all sorts of cool things. Kai created a pause function that changes camera and adds a vignette, Ellie added a collectible etc.
I chose to add a level up mechanics where the main character (red wizard Jonas) would level up to a blue wizard and gain ice magic instead of his standard fire spells. Then over the weekend I added a second scene once the player beats the first 3 orcs.  The character comes upon a long bridge and the last remaining Orc hurls a giant boulder down the bridge. The player has about 3 seconds to either create an ice wall to redirect the boulder or get crushed.  The best part of this by far was building the rag-doll functionality to my character! Seeing them hit by the boulder collapse and get flung off the bridge was surprisingly satisfying!!!
Anyway next stop App Factory! I Hope the difference in the way we approached the end of code camp is reflected in people's design choices for App Factory.

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